Abstract
Semi-regular meshes describe surface models that exhibit a structural regularity that facilitates many geometric processing algorithms. We introduce a technique to construct semi-regular, quad-only meshes from input surface meshes of arbitrary polygonal type and genus. The algorithm generates a quad-only model through subdivision of the input polygons, then simplifies to a base domain that is homeomorphic to the original mesh. During the simplification, a novel hierarchical mapping method, keyframe mapping, stores specific levels-of-detail to guide the mapping of the original vertices to the base domain. The algorithm implements a scheme for refinement with adaptive resampling of the base domain and backward projects to the original surface. As a byproduct of the remeshing scheme, a surface parameterization is associated with the remesh vertices to facilitate subsequent geometric processing, i.e. texture mapping, subdivision surfaces and spline-based modeling.
Original language | English (US) |
---|---|
Pages (from-to) | 1427-1435 |
Number of pages | 9 |
Journal | Computer Graphics Forum |
Volume | 28 |
Issue number | 5 |
DOIs | |
State | Published - Jul 2009 |
Keywords
- Computational Geometry and Object Modeling - Curve, surface, solid and object representations
- I.3.5 [Computer Graphics]
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design