TY - GEN
T1 - Showdown AI competition
AU - Lee, Scott
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/10/23
Y1 - 2017/10/23
N2 - We present the Showdown AI Competition, a game-based AI competition built around a clone of the popular game Pokemon. This is a game of turn-based team battle, where the objective is to defeat an opponent team using clever combinations of creatures and their abilities. The gameplay is reminiscent of computer role-playing game battles and collectible card games. The game has characteristics, such as the combination of turn- based gameplay and partial observability, that are unusual in current game-based AI competitions and therefore offers a fresh challenge.
AB - We present the Showdown AI Competition, a game-based AI competition built around a clone of the popular game Pokemon. This is a game of turn-based team battle, where the objective is to defeat an opponent team using clever combinations of creatures and their abilities. The gameplay is reminiscent of computer role-playing game battles and collectible card games. The game has characteristics, such as the combination of turn- based gameplay and partial observability, that are unusual in current game-based AI competitions and therefore offers a fresh challenge.
UR - http://www.scopus.com/inward/record.url?scp=85039986074&partnerID=8YFLogxK
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U2 - 10.1109/CIG.2017.8080435
DO - 10.1109/CIG.2017.8080435
M3 - Conference contribution
AN - SCOPUS:85039986074
T3 - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
SP - 191
EP - 198
BT - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
Y2 - 22 August 2017 through 25 August 2017
ER -