Abstract
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the displayed surface. The system then segments all imagespace silhouettes of the projected surface, identifies among all silhouette segments the best matching part, derives vertices in the surface mesh corresponding to the silhouette part, selects a sub-region of the mesh to be modified, and feeds appropriately modified vertex positions together with the sub-mesh into a mesh deformation tool. The overall algorithm has been designed to enable interactive modification of the surface - yielding a surface editing system that comes close to the experience of sketching 3D models on paper.
Original language | English (US) |
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Pages | 23-30 |
Number of pages | 8 |
DOIs | |
State | Published - 2007 |
Event | Sketch-Based Interfaces and Modeling 2007 - ACM SIGGRAPH/Eurographics Symposium - Riverside, CA, United States Duration: Aug 2 2007 → Aug 3 2007 |
Other
Other | Sketch-Based Interfaces and Modeling 2007 - ACM SIGGRAPH/Eurographics Symposium |
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Country/Territory | United States |
City | Riverside, CA |
Period | 8/2/07 → 8/3/07 |
ASJC Scopus subject areas
- Computational Theory and Mathematics
- Computer Graphics and Computer-Aided Design
- Hardware and Architecture