TY - GEN
T1 - Simulating strategy and dexterity for puzzle games
AU - Isaksen, Aaron
AU - Wallace, Drew
AU - Finkelstein, Adam
AU - Nealen, Andy
PY - 2017/10/23
Y1 - 2017/10/23
N2 - We examine the impact of strategy and dexterity on video games in which a player must use strategy to decide between multiple moves and must use dexterity to correctly execute those moves. We run simulation experiments on variants of two popular, interactive puzzle games: Tetris, which exhibits dexterity in the form of speed-accuracy time pressure, and Puzzle Bobble, which requires precise aiming. By modeling dexterity and strategy as separate components, we quantify the effect of each type of difficulty using normalized mean score and artificial intelligence agents that make human-like errors. We show how these techniques can model and visualize dexterity and strategy requirements as well as the effect of scoring systems on expressive range.
AB - We examine the impact of strategy and dexterity on video games in which a player must use strategy to decide between multiple moves and must use dexterity to correctly execute those moves. We run simulation experiments on variants of two popular, interactive puzzle games: Tetris, which exhibits dexterity in the form of speed-accuracy time pressure, and Puzzle Bobble, which requires precise aiming. By modeling dexterity and strategy as separate components, we quantify the effect of each type of difficulty using normalized mean score and artificial intelligence agents that make human-like errors. We show how these techniques can model and visualize dexterity and strategy requirements as well as the effect of scoring systems on expressive range.
KW - AI-assisted game design
KW - Automated play testing
KW - Dexterity
KW - Difficulty
KW - Strategy
UR - http://www.scopus.com/inward/record.url?scp=85040007154&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85040007154&partnerID=8YFLogxK
U2 - 10.1109/CIG.2017.8080427
DO - 10.1109/CIG.2017.8080427
M3 - Conference contribution
AN - SCOPUS:85040007154
T3 - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
SP - 142
EP - 149
BT - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
Y2 - 22 August 2017 through 25 August 2017
ER -