SINQ: Designing social media to foster everyday scientific inquiry for children

June Ahn, Jason Yip, Michael Gubbels

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we describe a mobile, social media app called SINQ that was the product of a 15-month co-design process with a child design team. The goal of SINQ is to utilize social media design features in ways that help children conceptualize Scientific INQuiry practices through intuitive sharing of media and ideas from their everyday lives. We describe how SINQ builds from prior work in software for science learning and mobile technology for children. We also highlight how SINQ is a distinct evolution of technology for scientific inquiry learning. We argue that by taking seriously, the affordances of social media applications, new opportunities and design challenges arise for interaction design for learning technologies.

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2013 - The 12th International Conference on Interaction Design and Children
Pages503-506
Number of pages4
DOIs
StatePublished - 2013
Event12th International Conference on Interaction Design and Children, IDC 2013 - New York, NY, United States
Duration: Jun 24 2013Jun 27 2013

Publication series

NameACM International Conference Proceeding Series

Other

Other12th International Conference on Interaction Design and Children, IDC 2013
Country/TerritoryUnited States
CityNew York, NY
Period6/24/136/27/13

Keywords

  • Children
  • Cooperative Inquiry
  • Participatory Design
  • Science Learning
  • Social Media

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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