Abstract
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the displayed surface. The system then segments all image-space silhouettes of the projected surface, identifies among all silhouette segments the best matching part, derives vertices in the surface mesh corresponding to the silhouette part, selects a sub-region of the mesh to be modified, and feeds appropriately modified vertex positions together with the sub-mesh into a mesh deformation tool. The overall algorithm has been designed to enable interactive modification of the surface-yielding a surface editing system that comes close to the experience of sketching 3D models on paper.
Original language | English (US) |
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Pages (from-to) | 486-499 |
Number of pages | 14 |
Journal | Computers and Graphics (Pergamon) |
Volume | 32 |
Issue number | 5 |
DOIs | |
State | Published - Oct 2008 |
Keywords
- Deformations
- Sketch based modeling
- Sketching
- User interfaces
ASJC Scopus subject areas
- Software
- Signal Processing
- General Engineering
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design