TY - GEN
T1 - SLAM using both points and planes for hand-held 3D sensors
AU - Taguchi, Yuichi
AU - Jian, Yong Dian
AU - Ramalingam, Srikumar
AU - Feng, Chen
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - We present a simultaneous localization and mapping (SLAM) algorithm for a hand-held 3D sensor that uses both points and planes as primitives. Our algorithm uses any combination of three point/plane primitives (3 planes, 2 planes and 1 point, 1 plane and 2 points, and 3 points) in a RANSAC framework to efficiently compute the sensor pose. As the number of planes is significantly smaller than the number of points in typical 3D scenes, our RANSAC algorithm prefers primitive combinations involving more planes than points. In contrast to existing approaches that mainly use points for registration, our algorithm has the following advantages: (1) it enables faster correspondence search and registration due to the smaller number of plane primitives; (2) it produces plane-based 3D models that are more compact than point-based ones; and (3) being a global registration algorithm, our approach does not suffer from local minima or any initialization problems. Our experiments demonstrate real-time, interactive 3D reconstruction of office spaces using a hand-held Kinect sensor.
AB - We present a simultaneous localization and mapping (SLAM) algorithm for a hand-held 3D sensor that uses both points and planes as primitives. Our algorithm uses any combination of three point/plane primitives (3 planes, 2 planes and 1 point, 1 plane and 2 points, and 3 points) in a RANSAC framework to efficiently compute the sensor pose. As the number of planes is significantly smaller than the number of points in typical 3D scenes, our RANSAC algorithm prefers primitive combinations involving more planes than points. In contrast to existing approaches that mainly use points for registration, our algorithm has the following advantages: (1) it enables faster correspondence search and registration due to the smaller number of plane primitives; (2) it produces plane-based 3D models that are more compact than point-based ones; and (3) being a global registration algorithm, our approach does not suffer from local minima or any initialization problems. Our experiments demonstrate real-time, interactive 3D reconstruction of office spaces using a hand-held Kinect sensor.
KW - I.4.8 [Image Processing and Computer Vision]: Scene Analysis - Range Data
KW - Tracking
UR - http://www.scopus.com/inward/record.url?scp=84873553704&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84873553704&partnerID=8YFLogxK
U2 - 10.1109/ISMAR.2012.6402594
DO - 10.1109/ISMAR.2012.6402594
M3 - Conference contribution
AN - SCOPUS:84873553704
SN - 9781467346603
T3 - ISMAR 2012 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers
SP - 321
EP - 322
BT - ISMAR 2012 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers
T2 - 11th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2012
Y2 - 5 November 2012 through 8 November 2012
ER -