Solving constrained OSNR Nash game in WDM optical networks with a fictitious player

Quanyan Zhu, Lacra Pavel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Non-cooperative game theory is a powerful modeling tool for resource allocation problems in modern communication networks. However, practical concerns of capacity constraints and allocation efficiency have been a challenge for network engineers. In this paper, we base our results in the context of link-level power control of optical networks and propose a special form of games with an additional player to overcome these difficulties. We introduce a novel framework with a fictitious player (GFP) to extend the current OSNR Nash game framework with capacity constraints. We characterize a more analytically tractable solution in comparison to other approaches and propose a first-order iterative algorithm to find the equilibrium.

Original languageEnglish (US)
Title of host publicationProceedings of the 4th International Conference on Broadband Communications, Networks, Systems, BroadNets
Pages922-927
Number of pages6
DOIs
StatePublished - 2007
Event4th International Conference on Broadband Communications, Networks, Systems, BroadNets - Raleigh, NC, United States
Duration: Sep 10 2007Sep 14 2007

Publication series

NameProceedings of the 4th International Conference on Broadband Communications, Networks, Systems, BroadNets

Other

Other4th International Conference on Broadband Communications, Networks, Systems, BroadNets
Country/TerritoryUnited States
CityRaleigh, NC
Period9/10/079/14/07

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

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