Specialization and selective social attention establishes the balance between individual and social learning

Charley M. Wu, Mark K. Ho, Benjamin Kahl, Christina Leuker, Björn Meder, Ralf H.J.M. Kurvers

Research output: Contribution to conferencePaperpeer-review

Abstract

A key question individuals face in any social learning environment is when to innovate alone and when to imitate others. Previous simulation results have found that the best performing groups exhibit an intermediate balance, yet it is still largely unknown how individuals collectively negotiate this balance. We use an immersive collective foraging experiment, implemented in the Minecraft game engine, facilitating unprecedented access to spatial trajectories and visual field data. The virtual environment imposes a limited field of view, creating a natural trade-off between allocating visual attention towards individual search or to look towards peers for social imitation. By analyzing foraging patterns, social interactions (visual and spatial), and social influence, we shine new light on how groups collectively adapt to the fluctuating demands of the environment through specialization and selective imitation, rather than homogeneity and indiscriminate copying of others.

Original languageEnglish (US)
Pages1921-1927
Number of pages7
StatePublished - 2021
Event43rd Annual Meeting of the Cognitive Science Society: Comparative Cognition: Animal Minds, CogSci 2021 - Virtual, Online, Austria
Duration: Jul 26 2021Jul 29 2021

Conference

Conference43rd Annual Meeting of the Cognitive Science Society: Comparative Cognition: Animal Minds, CogSci 2021
Country/TerritoryAustria
CityVirtual, Online
Period7/26/217/29/21

Keywords

  • collective intelligence
  • producer-scrounger
  • Rogers’ paradox
  • social learning
  • spatial foraging
  • visual attention

ASJC Scopus subject areas

  • Cognitive Neuroscience
  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction

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