TY - GEN
T1 - Spicing up map generation
AU - Mahlmann, Tobias
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
PY - 2012
Y1 - 2012
N2 - We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2.
AB - We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2.
UR - http://www.scopus.com/inward/record.url?scp=84859372690&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84859372690&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-29178-4_23
DO - 10.1007/978-3-642-29178-4_23
M3 - Conference contribution
AN - SCOPUS:84859372690
SN - 9783642291777
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 224
EP - 233
BT - Applications of Evolutionary Computation - EvoApplications 2012
T2 - EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, EvoApplications 2012
Y2 - 11 April 2012 through 13 April 2012
ER -