TY - GEN
T1 - Squidball
T2 - 1st International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005
AU - Bregler, Christoph
AU - Castiglia, Clothilde
AU - DeVincezo, Jessica
AU - DuBois, Roger Luke
AU - Feeley, Kevin
AU - Igoe, Tom
AU - Meyer, Jonathan
AU - Naimark, Michael
AU - Postelnicu, Alexandru
AU - Rabinovich, Michael
AU - Rosenthal, Sally
AU - Salen, Katie
AU - Sudol, Jeremi
AU - Wright, Bo
N1 - Copyright:
Copyright 2008 Elsevier B.V., All rights reserved.
PY - 2005
Y1 - 2005
N2 - This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world's largest motion capture space at the time, and many other challenges in technology, production, game play, and study of group behavior. Our aim was to entertain the SIGGRAPH Electronic Theater audience with a cooperative and energetic game that is played by the entire audience together, controlling real-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater space. We detail in this paper the lessons learned.
AB - This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world's largest motion capture space at the time, and many other challenges in technology, production, game play, and study of group behavior. Our aim was to entertain the SIGGRAPH Electronic Theater audience with a cooperative and energetic game that is played by the entire audience together, controlling real-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater space. We detail in this paper the lessons learned.
UR - http://www.scopus.com/inward/record.url?scp=33744919851&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33744919851&partnerID=8YFLogxK
U2 - 10.1007/11590323_3
DO - 10.1007/11590323_3
M3 - Conference contribution
AN - SCOPUS:33744919851
SN - 3540305092
SN - 9783540305095
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 23
EP - 33
BT - Intelligent Technologies for Interactive Entertainment - First International Conference, INTETAIN 2005, Proceedings
Y2 - 30 November 2005 through 2 December 2005
ER -