Squidball: An experiment in large-scale motion capture and game design

Christoph Bregler, Clothilde Castiglia, Jessica DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world's largest motion capture space at the time, and many other challenges in technology, production, game play, and study of group behavior. Our aim was to entertain the SIGGRAPH Electronic Theater audience with a cooperative and energetic game that is played by the entire audience together, controlling real-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater space. We detail in this paper the lessons learned.

Original languageEnglish (US)
Title of host publicationIntelligent Technologies for Interactive Entertainment - First International Conference, INTETAIN 2005, Proceedings
Pages23-33
Number of pages11
DOIs
StatePublished - 2005
Event1st International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 - Madonna di Campiglio, Italy
Duration: Nov 30 2005Dec 2 2005

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3814 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005
Country/TerritoryItaly
CityMadonna di Campiglio
Period11/30/0512/2/05

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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