State of the art in perceptual VR displays

Gordon Wetzstein, Anjul Patney, Qi Sun

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Wearable computing systems, i.e. virtual and augmented reality (VR/AR), are widely expected to be the next major computing platform. These systems strive to generate perceptually realistic user experiences that seamlessly blend physical and digital content to unlock unprecedented user interfaces and applications. Due to the fact that the primary interface between a wearable computer and a user is typically a near-eye display, it is crucial that these displays deliver perceptually realistic and visually comfortable experiences. However, current generation near-eye displays suffer from limited resolution and color fidelity, they suffer from the vergence–accommodation conflict impairing visual comfort, they do not support all depth cues that the human visual system relies on, and AR displays typically do not support mutually consistent occlusions between physical and digital imagery. In this chapter, we review the state of the art of perceptually-driven computational near-eye displays addressing these and other challenges.

    Original languageEnglish (US)
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    PublisherSpringer
    Pages221-243
    Number of pages23
    DOIs
    StatePublished - 2020

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume11900 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Keywords

    • Augmented reality
    • Displays
    • Virtual reality
    • Visual perception

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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