Abstract
The spectral power distribution (SPD) of the light reflected from a matte surface patch in a three-dimensional complex scene depends not only on the surface reflectance of the patch but also on the SPD of the light incident on the patch. When there are multiple light sources in the scene that differ in location, SPD, and spatial extent, the SPD of the incident light depends on the location and the orientation of the patch. Recently, we have examined how well observers can recover surface color in rendered, binocularly-viewed scenes with more than one light source. To recover intrinsic surface color, observers must solve an inverse problem, effectively estimating the light sources present in the scene and the SPD of the light from each that reaches the surface patch. We will formulate the forward and inverse problems for surface color perception in three-dimensional scenes and present experimental evidence that human observers can solve such problems. We will also discuss how human observers estimate the spatial distribution of light sources and their chromaticities from the scene itself and how they might represent it.
Original language | English (US) |
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Title of host publication | Proceedings of SPIE - The International Society for Optical Engineering |
Editors | C.A. Bouman, E.L. Miller |
Pages | 15-26 |
Number of pages | 12 |
Volume | 5674 |
DOIs | |
State | Published - 2005 |
Event | Proceedings of SPIE-IS and T Electronic Imaging - Computational Imaging III - San Jose, CA, United States Duration: Jan 17 2005 → Jan 18 2005 |
Other
Other | Proceedings of SPIE-IS and T Electronic Imaging - Computational Imaging III |
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Country/Territory | United States |
City | San Jose, CA |
Period | 1/17/05 → 1/18/05 |
Keywords
- Inter-reflection
- Spherical harmonics
- Surface color perception
- Surface lightness perception
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Condensed Matter Physics