Tangible and modular input device for character articulation

Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung

Research output: Contribution to journalConference articlepeer-review

Abstract

Articulation of 3D characters requires control over many degrees of freedom: a difficult task with standard 2D interfaces. We present a tangible input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device's pose at rates suitable for real-time editing and animation. Splitter parts allow branching to accommodate any skeletal tree. During assembly, the device recognizes topological changes as individual parts or pre-assembled subtrees are plugged and unplugged. A novel semi-automatic registration approach helps the user quickly map the device's degrees of freedom to a virtual skeleton inside the character. User studies report favorable comparisons to mouse and keyboard interfaces for the tasks of target acquisition and pose replication. Our device provides input for character rigging and automatic weight computation, direct skeletal deformation, interaction with physical simulations, and handle-based variational geometric modeling.

Original languageEnglish (US)
Article number82
JournalACM Transactions on Graphics
Volume33
Issue number4
DOIs
StatePublished - 2014
Event41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada
Duration: Aug 10 2014Aug 14 2014

Keywords

  • Animation system
  • Skeletal deformation
  • Tangible input

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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