Texturing the "material turn" in interaction design

Erica Robles, Mikael Wiberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformation as a "material turn" within the field of interaction design. Central to theorizing tangibility, we advocate supporting this turn by developing a vocabulary capable of articulating strategies for computational material design. By exploring the term texture, a material property signifying relations between surfaces, structures, and forms, we demonstrate how concepts spanning the physical and digital benefit interaction design. We ground texture in case study of the Icehotel, a spectacular frozen edifice. The site demonstrates how a mundane material can be re-imagined as precious and novel. By focusing on the texture of ice, designers craft its extension into the realm of computational materiality. Tracing this process of aligning the physical and digital via the material and social construction of textures speaks back to the broader field of interaction design. It demonstrates how the process of crafting alliances between new and old materials requires both taking seriously the materialities of both, and then organizing their relation in terms of commonalities rather than differences. The result is a way of speaking about computational materials through a more textured lens.

Original languageEnglish (US)
Title of host publicationTEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
Pages137-144
Number of pages8
DOIs
StatePublished - 2010
Event4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10 - Cambridge, MA, United States
Duration: Jan 25 2010Jan 27 2010

Publication series

NameTEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction

Other

Other4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10
CountryUnited States
CityCambridge, MA
Period1/25/101/27/10

Keywords

  • Architecture
  • Computational material
  • Design theory
  • Icehotel
  • Interaction design
  • Interactive architecture
  • Sweden
  • Tangible interaction
  • Texture

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Robles, E., & Wiberg, M. (2010). Texturing the "material turn" in interaction design. In TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 137-144). (TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction). https://doi.org/10.1145/1709886.1709911