TY - GEN
T1 - Texturing the "material turn" in interaction design
AU - Robles, Erica
AU - Wiberg, Mikael
PY - 2010
Y1 - 2010
N2 - Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformation as a "material turn" within the field of interaction design. Central to theorizing tangibility, we advocate supporting this turn by developing a vocabulary capable of articulating strategies for computational material design. By exploring the term texture, a material property signifying relations between surfaces, structures, and forms, we demonstrate how concepts spanning the physical and digital benefit interaction design. We ground texture in case study of the Icehotel, a spectacular frozen edifice. The site demonstrates how a mundane material can be re-imagined as precious and novel. By focusing on the texture of ice, designers craft its extension into the realm of computational materiality. Tracing this process of aligning the physical and digital via the material and social construction of textures speaks back to the broader field of interaction design. It demonstrates how the process of crafting alliances between new and old materials requires both taking seriously the materialities of both, and then organizing their relation in terms of commonalities rather than differences. The result is a way of speaking about computational materials through a more textured lens.
AB - Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformation as a "material turn" within the field of interaction design. Central to theorizing tangibility, we advocate supporting this turn by developing a vocabulary capable of articulating strategies for computational material design. By exploring the term texture, a material property signifying relations between surfaces, structures, and forms, we demonstrate how concepts spanning the physical and digital benefit interaction design. We ground texture in case study of the Icehotel, a spectacular frozen edifice. The site demonstrates how a mundane material can be re-imagined as precious and novel. By focusing on the texture of ice, designers craft its extension into the realm of computational materiality. Tracing this process of aligning the physical and digital via the material and social construction of textures speaks back to the broader field of interaction design. It demonstrates how the process of crafting alliances between new and old materials requires both taking seriously the materialities of both, and then organizing their relation in terms of commonalities rather than differences. The result is a way of speaking about computational materials through a more textured lens.
KW - Architecture
KW - Computational material
KW - Design theory
KW - Icehotel
KW - Interaction design
KW - Interactive architecture
KW - Sweden
KW - Tangible interaction
KW - Texture
UR - http://www.scopus.com/inward/record.url?scp=77950797693&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77950797693&partnerID=8YFLogxK
U2 - 10.1145/1709886.1709911
DO - 10.1145/1709886.1709911
M3 - Conference contribution
AN - SCOPUS:77950797693
SN - 9781605588414
T3 - TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 137
EP - 144
BT - TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
T2 - 4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10
Y2 - 25 January 2010 through 27 January 2010
ER -