The AI Settlement Generation Challenge in Minecraft: First Year Report

Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius

    Research output: Contribution to journalArticlepeer-review

    Abstract

    This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.

    Original languageEnglish (US)
    Pages (from-to)19-31
    Number of pages13
    JournalKI - Kunstliche Intelligenz
    Volume34
    Issue number1
    DOIs
    StatePublished - Mar 1 2020

    Keywords

    • Competition
    • Generative design
    • Minecraft
    • Procedural content generation

    ASJC Scopus subject areas

    • Artificial Intelligence

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