TY - JOUR
T1 - The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety
AU - Bellido Rivas, Anna I.
AU - Navarro, Xavi
AU - Banakou, Domna
AU - Oliva, Ramon
AU - Orvalho, Veronica
AU - Slater, Mel
N1 - Funding Information:
This research was originally funded under the European Seventh Framework Program, Future and Emerging Technologies (FET), Project Virtual Embodiment and Robotic Re-Embodiment (VERE) Grant Agreement Number 257695, and completed under the ERC Advanced Grant MoTIVE 742989.
Publisher Copyright:
Copyright © 2021 Bellido Rivas, Navarro, Banakou, Oliva, Orvalho and Slater.
PY - 2021/10/22
Y1 - 2021/10/22
N2 - Virtual Reality can be used to embody people in different types of body—so that when they look towards themselves or in a mirror they will see a life-sized virtual body instead of their own, and that moves with their own movements. This will typically give rise to the illusion of body ownership over the virtual body. Previous research has focused on embodiment in humanoid bodies, albeit with various distortions such as an extra limb or asymmetry, or with a body of a different race or gender. Here we show that body ownership also occurs over a virtual body that looks like a cartoon rabbit, at the same level as embodiment as a human. Furthermore, we explore the impact of embodiment on performance as a public speaker in front of a small audience. Forty five participants were recruited who had public speaking anxiety. They were randomly partitioned into three groups of 15, embodied as a Human, as the Cartoon rabbit, or from third person perspective (3PP) with respect to the rabbit. In each condition they gave two talks to a small audience of the same type as their virtual body. Several days later, as a test condition, they returned to give a talk to an audience of human characters embodied as a human. Overall, anxiety reduced the most in the Human condition, the least in the Cartoon condition, and there was no change in the 3PP condition, taking into account existing levels of trait anxiety. We show that embodiment in a cartoon character leads to high levels of body ownership from the first person perspective and synchronous real and virtual body movements. We also show that the embodiment influences outcomes on the public speaking task.
AB - Virtual Reality can be used to embody people in different types of body—so that when they look towards themselves or in a mirror they will see a life-sized virtual body instead of their own, and that moves with their own movements. This will typically give rise to the illusion of body ownership over the virtual body. Previous research has focused on embodiment in humanoid bodies, albeit with various distortions such as an extra limb or asymmetry, or with a body of a different race or gender. Here we show that body ownership also occurs over a virtual body that looks like a cartoon rabbit, at the same level as embodiment as a human. Furthermore, we explore the impact of embodiment on performance as a public speaker in front of a small audience. Forty five participants were recruited who had public speaking anxiety. They were randomly partitioned into three groups of 15, embodied as a Human, as the Cartoon rabbit, or from third person perspective (3PP) with respect to the rabbit. In each condition they gave two talks to a small audience of the same type as their virtual body. Several days later, as a test condition, they returned to give a talk to an audience of human characters embodied as a human. Overall, anxiety reduced the most in the Human condition, the least in the Cartoon condition, and there was no change in the 3PP condition, taking into account existing levels of trait anxiety. We show that embodiment in a cartoon character leads to high levels of body ownership from the first person perspective and synchronous real and virtual body movements. We also show that the embodiment influences outcomes on the public speaking task.
KW - body ownership
KW - cartoon
KW - embodiment
KW - fear of public speaking
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85138122097&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85138122097&partnerID=8YFLogxK
U2 - 10.3389/frvir.2021.695673
DO - 10.3389/frvir.2021.695673
M3 - Article
AN - SCOPUS:85138122097
SN - 2673-4192
VL - 2
JO - Frontiers in Virtual Reality
JF - Frontiers in Virtual Reality
M1 - 695673
ER -