TY - GEN
T1 - The interaction engine
T2 - 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
AU - Martelaro, Nikolas
AU - Shiloh, Michael
AU - Ju, Wendy
N1 - Publisher Copyright:
Copyright is held by the owner/author(s).
PY - 2016/2/14
Y1 - 2016/2/14
N2 - In this workshop, we will familiarize participants with the Interaction Engine, a system for prototyping connected, interactive devices using low cost, singleboard Linux computers and Arduino microcontrollers. Our main objective is to introduce participants to the basic architecture of connected devices and provide hands-on experience creating networked, physical hardware. The Interaction Engine is a generic framework, not a specialized toolkit. We employ widely available, community-supported tools that can enable web-connected hardware capable of merging tangible interfaces with audio/visual web interfaces. We view low-cost single-board computers as an enabling technology, representing the next step for tangible, embedded, and embodied designs enabling deep interaction between physical and digital worlds. This workshop will be a starting point for participants to begin exploring connected device development and will provide a basic set of tools and skills that participants can use in their own applications.
AB - In this workshop, we will familiarize participants with the Interaction Engine, a system for prototyping connected, interactive devices using low cost, singleboard Linux computers and Arduino microcontrollers. Our main objective is to introduce participants to the basic architecture of connected devices and provide hands-on experience creating networked, physical hardware. The Interaction Engine is a generic framework, not a specialized toolkit. We employ widely available, community-supported tools that can enable web-connected hardware capable of merging tangible interfaces with audio/visual web interfaces. We view low-cost single-board computers as an enabling technology, representing the next step for tangible, embedded, and embodied designs enabling deep interaction between physical and digital worlds. This workshop will be a starting point for participants to begin exploring connected device development and will provide a basic set of tools and skills that participants can use in their own applications.
KW - Connected devices
KW - Instructions
KW - Interactive devices
KW - Physical computing
KW - Single board Linux computer
UR - http://www.scopus.com/inward/record.url?scp=84964873509&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84964873509&partnerID=8YFLogxK
U2 - 10.1145/2839462.2854117
DO - 10.1145/2839462.2854117
M3 - Conference contribution
AN - SCOPUS:84964873509
T3 - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
SP - 762
EP - 765
BT - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PB - Association for Computing Machinery, Inc
Y2 - 14 February 2016 through 17 February 2016
ER -