The interaction engine: Tools for prototyping connected devices

Nikolas Martelaro, Michael Shiloh, Wendy Ju

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this workshop, we will familiarize participants with the Interaction Engine, a system for prototyping connected, interactive devices using low cost, singleboard Linux computers and Arduino microcontrollers. Our main objective is to introduce participants to the basic architecture of connected devices and provide hands-on experience creating networked, physical hardware. The Interaction Engine is a generic framework, not a specialized toolkit. We employ widely available, community-supported tools that can enable web-connected hardware capable of merging tangible interfaces with audio/visual web interfaces. We view low-cost single-board computers as an enabling technology, representing the next step for tangible, embedded, and embodied designs enabling deep interaction between physical and digital worlds. This workshop will be a starting point for participants to begin exploring connected device development and will provide a basic set of tools and skills that participants can use in their own applications.

Original languageEnglish (US)
Title of host publicationTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages762-765
Number of pages4
ISBN (Electronic)9781450335829
DOIs
StatePublished - Feb 14 2016
Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 - Eindhoven, Netherlands
Duration: Feb 14 2016Feb 17 2016

Publication series

NameTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction

Other

Other10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
Country/TerritoryNetherlands
CityEindhoven
Period2/14/162/17/16

Keywords

  • Connected devices
  • Instructions
  • Interactive devices
  • Physical computing
  • Single board Linux computer

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

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