Abstract
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the game Magnus chooses the number of positions for the token to move, and Derek decides in which direction, + (clockwise) or - (counterclockwise), the token will be moved. Magnus aims to maximize the total number of positions visited during the course of the game, while Derek aims to minimize this quantity. We define f* (n) to be the eventual size of the set of visited positions when both players play optimally. We prove a closed form expression for f* (n) in terms of the prime factorization of n, and provide algorithmic strategies for Magnus and Derek to meet this bound. We note the relevance of the game for a mobile agent exploring a ring network with faulty sense of direction, and we pose variants of the game for future study.
Original language | English (US) |
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Pages (from-to) | 124-132 |
Number of pages | 9 |
Journal | Theoretical Computer Science |
Volume | 393 |
Issue number | 1-3 |
DOIs | |
State | Published - Mar 20 2008 |
Keywords
- Algorithmic strategies
- Combinatorial number theory
- Discrete mathematics
- Mobile agent
- Network with inconsistent global sense of direction
- Two-person games
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)