TY - JOUR
T1 - The mixed search game against an agile and visible fugitive is monotone
AU - Mescoff, Guillaume
AU - Paul, Christophe
AU - Thilikos, Dimitrios M.
N1 - Publisher Copyright:
© 2023 Elsevier B.V.
PY - 2023/4
Y1 - 2023/4
N2 - We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the fugitive resides on the edges of the graph and can move at any time along unguarded paths. The mixed search number against an agile and visible fugitive of a graph G, denoted avms(G), is the minimum number of searchers required to capture a fugitive in this graph searching variant. Our main result is that this graph searching variant is monotone in the sense that the number of searchers required for a successful search strategy does not increase if we restrict the search strategies to those that do not permit the fugitive to visit an already “clean” edge. This means that mixed search strategies against an agile and visible fugitive can be polynomially certified, and therefore that the problem of deciding, given a graph G and an integer k, whether avms(G)≤k is in NP. Our proof is based on the introduction of the notion of tight bramble, that serves as an obstruction for the corresponding search parameter. Our results imply that for a graph G, avms(G) is equal to the Cartesian tree product number of G, that is, the minimum k for which G is a minor of the Cartesian product of a tree and a clique on k vertices.
AB - We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the fugitive resides on the edges of the graph and can move at any time along unguarded paths. The mixed search number against an agile and visible fugitive of a graph G, denoted avms(G), is the minimum number of searchers required to capture a fugitive in this graph searching variant. Our main result is that this graph searching variant is monotone in the sense that the number of searchers required for a successful search strategy does not increase if we restrict the search strategies to those that do not permit the fugitive to visit an already “clean” edge. This means that mixed search strategies against an agile and visible fugitive can be polynomially certified, and therefore that the problem of deciding, given a graph G and an integer k, whether avms(G)≤k is in NP. Our proof is based on the introduction of the notion of tight bramble, that serves as an obstruction for the corresponding search parameter. Our results imply that for a graph G, avms(G) is equal to the Cartesian tree product number of G, that is, the minimum k for which G is a minor of the Cartesian product of a tree and a clique on k vertices.
KW - Bramble
KW - Cartesian tree product number
KW - Graph searching game
KW - Tree decomposition
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U2 - 10.1016/j.disc.2023.113345
DO - 10.1016/j.disc.2023.113345
M3 - Article
AN - SCOPUS:85147116962
SN - 0012-365X
VL - 346
JO - Discrete Mathematics
JF - Discrete Mathematics
IS - 4
M1 - 113345
ER -