TY - GEN
T1 - The Procedural Content Generation Benchmark
T2 - 20th International Conference on the Foundations of Digital Games, FDG 2025
AU - Khalifa, Ahmed
AU - Gallotta, Roberto
AU - Barthet, Matthew
AU - Liapis, Antonios
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/5/9
Y1 - 2025/5/9
N2 - This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem. Problems vary from creating levels of different kinds to creating rule sets for simple arcade games. Each problem has its own content representation, control parameters, and evaluation metrics for quality, diversity, and controllability. This benchmark is intended as a first step towards a standardized way of comparing generative algorithms. We use the benchmark to score three baseline algorithms: a random generator, an evolution strategy, and a genetic algorithm. Results show that some problems are easier to solve than others, as well as the impact the chosen objective has on quality, diversity, and controllability of the generated artifacts.
AB - This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem. Problems vary from creating levels of different kinds to creating rule sets for simple arcade games. Each problem has its own content representation, control parameters, and evaluation metrics for quality, diversity, and controllability. This benchmark is intended as a first step towards a standardized way of comparing generative algorithms. We use the benchmark to score three baseline algorithms: a random generator, an evolution strategy, and a genetic algorithm. Results show that some problems are easier to solve than others, as well as the impact the chosen objective has on quality, diversity, and controllability of the generated artifacts.
KW - Benchmark
KW - Evaluation
KW - Evolutionary Algorithms
KW - Procedural Content Generation
KW - Search-Based Generation
UR - http://www.scopus.com/inward/record.url?scp=105007423856&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105007423856&partnerID=8YFLogxK
U2 - 10.1145/3723498.3723794
DO - 10.1145/3723498.3723794
M3 - Conference contribution
AN - SCOPUS:105007423856
T3 - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
BT - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
A2 - Pirker, Johanna
A2 - Kayali, Fares
A2 - Spiel, Katta
A2 - Harrer, Sabine
A2 - Harrer, Sabine
A2 - Khalifa, Ahmed
A2 - Barros, Gabriella A.B.
PB - Association for Computing Machinery, Inc
Y2 - 15 April 2025 through 18 April 2025
ER -