TY - GEN
T1 - The Role of Haptics in Digital Archaeology and Heritage Recording Processes
AU - Jamil, Muhammad Hassan
AU - Annor, Prince Steven
AU - Sharfman, Jonathan
AU - Parthesius, Robert
AU - Garachon, Isabelle
AU - Eid, Mohamad
PY - 2018/11/26
Y1 - 2018/11/26
N2 - Recently there has been a remarkable increase in the use of multimedia and interactive technologies in heritage and archaeology. Haptics technologies allow the operator to interact with the visual representation using the sense of touch. In this paper, we investigate the role of haptic feedback in exploring archaeological objects. In particular, we explore the following questions: the first question addresses the archaeological value degradation due to multimodal recording (3D visual and haptic modeling) by exploring a real archaeological object against its digital (haptic-visual) representation. The second question examines the added-value of haptic feedback while exploring an archaeological object in the digital world that is never seen in the real world. A thorough evaluation is conducted with eight participants (4 archaeologists and 4 novice users) to evaluate the role of haptic feedback in digital archaeology. Results demonstrated that novice users have rated the similarity between the real artifact and its digital representation much higher than expert users. Additionally, haptic feedback provides additional information that is not accessible otherwise (deteriorating engraving on a gravestone were more readable using haptic exploration). Given how promising haptic feedback is in digital archaeology, our future work will focus on developing highly accurate haptic recording techniques with the goal to preserve cultural heritage and archaeology.
AB - Recently there has been a remarkable increase in the use of multimedia and interactive technologies in heritage and archaeology. Haptics technologies allow the operator to interact with the visual representation using the sense of touch. In this paper, we investigate the role of haptic feedback in exploring archaeological objects. In particular, we explore the following questions: the first question addresses the archaeological value degradation due to multimodal recording (3D visual and haptic modeling) by exploring a real archaeological object against its digital (haptic-visual) representation. The second question examines the added-value of haptic feedback while exploring an archaeological object in the digital world that is never seen in the real world. A thorough evaluation is conducted with eight participants (4 archaeologists and 4 novice users) to evaluate the role of haptic feedback in digital archaeology. Results demonstrated that novice users have rated the similarity between the real artifact and its digital representation much higher than expert users. Additionally, haptic feedback provides additional information that is not accessible otherwise (deteriorating engraving on a gravestone were more readable using haptic exploration). Given how promising haptic feedback is in digital archaeology, our future work will focus on developing highly accurate haptic recording techniques with the goal to preserve cultural heritage and archaeology.
KW - 3d reconstruction
KW - Haptic feedback
KW - Human computer interaction
KW - Multimodal digital archaeology
UR - http://www.scopus.com/inward/record.url?scp=85060026897&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85060026897&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2018.8547505
DO - 10.1109/HAVE.2018.8547505
M3 - Conference contribution
AN - SCOPUS:85060026897
T3 - HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings
SP - 51
EP - 56
BT - HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 16th IEEE International Symposium on Haptic, Audio-Visual Environments and Games, HAVE 2018
Y2 - 20 September 2018 through 21 September 2018
ER -