TY - JOUR
T1 - The shapley value in knapsack budgeted games
AU - Bhagat, Smriti
AU - Weinsberg, Udi
AU - Kim, Anthony
AU - Muthukrishnan, S.
N1 - Publisher Copyright:
©Springer International Publishing Switzerland 2014.
PY - 2014
Y1 - 2014
N2 - We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these games, the “value” of a set S of agents is determined only by a critical subset T ⊆ S of the agents and not the entirety of S due to a budget constraint that limits how large T can be. We show that the Shapley value can be computed in time faster than by the naィıve exponential time algorithm when there are sufficiently many agents, and also provide an algorithm that approximates the Shapley value within an additive error. For a related budgeted game associated with a greedy heuristic, we show that the Shapley value can be computed in pseudo-polynomial time. Furthermore, we generalize our proof techniques and propose what we term algorithmic representation framework that captures a broad class of cooperative games with the property of efficient computation of the Shapley value. The main idea is that the problem of determining the efficient computation can be reduced to that of finding an alternative representation of the games and an associated algorithm for computing the underlying value function with small time and space complexities in the representation size.
AB - We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these games, the “value” of a set S of agents is determined only by a critical subset T ⊆ S of the agents and not the entirety of S due to a budget constraint that limits how large T can be. We show that the Shapley value can be computed in time faster than by the naィıve exponential time algorithm when there are sufficiently many agents, and also provide an algorithm that approximates the Shapley value within an additive error. For a related budgeted game associated with a greedy heuristic, we show that the Shapley value can be computed in pseudo-polynomial time. Furthermore, we generalize our proof techniques and propose what we term algorithmic representation framework that captures a broad class of cooperative games with the property of efficient computation of the Shapley value. The main idea is that the problem of determining the efficient computation can be reduced to that of finding an alternative representation of the games and an associated algorithm for computing the underlying value function with small time and space complexities in the representation size.
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U2 - 10.1007/978-3-319-13129-0_8
DO - 10.1007/978-3-319-13129-0_8
M3 - Article
AN - SCOPUS:84914165798
SN - 0302-9743
VL - 8877
SP - 106
EP - 119
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -