The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR

Fabian Froehlich, Bruce D. Homer, Jan L. Plass

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study pursues two goals. First, to investigate the relationship between vibrotactile feedback and sense of presence in VR. Second, to better understand the ways in which corrective and reenforcing feedback can influence STEM learning outcomes in a VR environment called [Looking Inside Cells]. The VR experience consists of a tutorial and two learning activities. The first level, “Build a cell”, relies on corrective feedback. The second level, “Mitosis” employs reenforcing feedback. A vibration in the Build level signals a mistake. A vibration in Mitosis rewards the learner for correct actions. We ran a within-subject design experiment (N = 68) in which participants got randomly assigned to a vibrotactile and non-vibrotactile condition. We tested two hypotheses: Participants with a higher sense of presence achieve higher post assessment scores. Participants in the vibrotactile-condition report higher sense of presence ratings compared to the non-haptic condition. Results indicate that vibrotactile feedback increases the sense of presence and impacts metacognition, which might influence learning outcomes. Participants who received corrective feedback as a vibrotactile stimuli are more likely to underestimate their actual test performance but report higher satisfaction compared to the non-vibrotactile condition. The results highlight the importance of haptic feedback in VR environments. This study might help guide engineers and designers in creating beneficial VR experiences by considering the affordances of the medium and the cognitive mechanisms underlying human computer interaction.

Original languageEnglish (US)
Title of host publicationImmersive Learning Research Network - 10th International Conference on Immersive Learning, iLRN 2024, Revised Selected Papers
EditorsJule M. Krüger, Daniela Pedrosa, Dennis Beck, Marie-Luce Bourguet, Andreas Dengel, Rami Ghannam, Alan Miller, Anasol Peña-Rios, Jonathon Richter
PublisherSpringer Science and Business Media Deutschland GmbH
Pages3-17
Number of pages15
ISBN (Print)9783031804748
DOIs
StatePublished - 2025
Event10th International Conference on Immersive Learning, iLRN 2024 - Glasgow, United Kingdom
Duration: Jun 10 2024Jun 13 2024

Publication series

NameCommunications in Computer and Information Science
Volume2271 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference10th International Conference on Immersive Learning, iLRN 2024
Country/TerritoryUnited Kingdom
CityGlasgow
Period6/10/246/13/24

Keywords

  • Haptics
  • Human Computer Interaction
  • Metacognition
  • Vibrotactile Feedback
  • Virtual Reality

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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