The WCCI 2008 simulated car racing competition

Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, Yago Saez

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper describes the simulated car racing competition held in association with the IEEE WCCI 2008 conference. The organization of the competition is described, along with the rules, the software used, and the submitted car racing controllers. The results of the competition are presented, followed by a discussion about what can be learned from this competition, both about learning controllers with evolutionary methods and about competition organization. The paper is coauthored by the organizers and participants of the competition.

    Original languageEnglish (US)
    Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
    PublisherIEEE Computer Society
    Pages119-126
    Number of pages8
    ISBN (Print)9781424429745
    DOIs
    StatePublished - 2008
    Event2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia
    Duration: Dec 15 2008Dec 18 2008

    Publication series

    Name2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008

    Other

    Other2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
    CountryAustralia
    CityPerth, WA
    Period12/15/0812/18/08

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction

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  • Cite this

    Loiacono, D., Togelius, J., Lanzi, P. L., Kinnaird-Heether, L., Lucas, S. M., Simmerson, M., Perez, D., Reynolds, R. G., & Saez, Y. (2008). The WCCI 2008 simulated car racing competition. In 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 (pp. 119-126). [5035630] (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008). IEEE Computer Society. https://doi.org/10.1109/CIG.2008.5035630