Tools to Support High School Students' Creativity in Scientific Research: Creativity Support Tools for Research

Camillia Matuk, Bernice D'anjou, Pranali Mansukhani, Franck Porteous, Kim Burgas, Felicia Zerwas, Yury Shevchenko, Suzanne Dikker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As a creative endeavor, scientific research requires inspiration, innovation, exploration, and divergent thinking. Yet, in K-12 settings, it is often viewed as rigid and formulaic. MindHive is a web-based platform designed to facilitate student-teacher-scientist partnerships in research on human behavior. Features support research phases (e.g., question finding, study design, peer review, iteration), and their creative dimensions, including exploration, expressiveness, collaboration, and enjoyment. Interviews with teachers and students who used MindHive show how learners describe their experiences as creative agents. This work illustrates how educational technologies can broaden STEM participation by being authentic to methodical and creative aspects of STEM research.

Original languageEnglish (US)
Title of host publicationProceedings of ACM Interaction Design and Children Conference
Subtitle of host publicationInclusive Happiness, IDC 2024
PublisherAssociation for Computing Machinery, Inc
Pages655-659
Number of pages5
ISBN (Electronic)9798400704420
DOIs
StatePublished - Jun 17 2024
Event23rd Annual ACM Interaction Design and Children Conference, IDC 2024 - Delft, Netherlands
Duration: Jun 17 2024Jun 20 2024

Publication series

NameProceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024

Conference

Conference23rd Annual ACM Interaction Design and Children Conference, IDC 2024
Country/TerritoryNetherlands
CityDelft
Period6/17/246/20/24

Keywords

  • Community science
  • Creativity support tools
  • High school classrooms
  • Technology design

ASJC Scopus subject areas

  • Behavioral Neuroscience
  • Developmental and Educational Psychology
  • Education
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Media Technology
  • Communication

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