Abstract
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a research platform for mixed-initiative systems to create adventure and dungeon crawler games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms, i.e., designer personas.
Original language | English (US) |
---|---|
Pages (from-to) | 676-686 |
Number of pages | 11 |
Journal | IEEE Transactions on Games |
Volume | 14 |
Issue number | 4 |
DOIs | |
State | Published - Dec 1 2022 |
Keywords
- Computer games
- designer modeling
- mixed-initiative cocreativity
- procedural content generation
- unsupervised learning
ASJC Scopus subject areas
- Software
- Artificial Intelligence
- Electrical and Electronic Engineering
- Control and Systems Engineering