Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction

Yunxiang Zhang, Kenneth Chen, Qi Sun

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised by the added hardware weight. Unfortunately, little quantitative knowledge for understanding and addressing such an issue is available so far. Leveraging electromyography devices, we measure, model, and predict VR users' neck muscle contraction levels (MCL) while they move their heads to interact with the virtual environment. Specifically, by learning from collected physiological data, we develop a bio-physically inspired computational model to predict neck MCL under diverse head kinematic states. Beyond quantifying the cumulative MCL of completed head movements, our model can also predict potential MCL requirements with target head poses only. A series of objective evaluations and user studies demonstrate its prediction accuracy and generality, as well as its ability in reducing users' neck discomfort by optimizing the layout of visual targets. We hope this research will motivate new ergonomic-centered designs for VR/AR and interactive graphics applications. Source code is released at: https://github.com/NYU-ICL/xr-ergonomics-neck-comfort.

    Original languageEnglish (US)
    Title of host publicationProceedings - SIGGRAPH 2023 Conference Papers
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Electronic)9798400701597
    DOIs
    StatePublished - Jul 23 2023
    Event2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023 - Los Angeles, United States
    Duration: Aug 6 2023Aug 10 2023

    Publication series

    NameProceedings - SIGGRAPH 2023 Conference Papers

    Conference

    Conference2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023
    Country/TerritoryUnited States
    CityLos Angeles
    Period8/6/238/10/23

    Keywords

    • Electromyography
    • Ergonomics
    • Head-Mounted Display

    ASJC Scopus subject areas

    • Software
    • Computer Vision and Pattern Recognition
    • Computer Graphics and Computer-Aided Design

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