TY - GEN
T1 - Towards a realistic haptic-based dental simulation
AU - Karafotias, Georgios
AU - Korres, Georgios
AU - Sefo, Dianne
AU - Boomer, Peter
AU - Eid, Mohamad
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/12/26
Y1 - 2017/12/26
N2 - Recently there has been a remarkable increase in the use of technology in medical and dental education. Haptics technologies allow the operator to interact with the simulation environment using the sense of touch. In this paper we investigate three facets for realistic simulation with periodontists: (1) a custom grip is designed to attach dental instruments to the haptic interface in order to enhance the grip, (2) two haptic interfaces are utilized to simulate haptic feedback with both the dental instrument and the mirror instrument, and (3) a finger rest mechanism based on parallel manipulation is used for the intraoral fulcrum during probing. A haptic-based simulation system, named the Haptodont, is developed to evaluate the three facets of realism. A subjective evaluation is conducted with five dental experts to collect more information about perceptions, insights, and experiences to shape the second generation requirements and design for the Haptodont system. Future work will focus on further development and quantitative usability testing (with both dental experts and students) with the goal to improve the educational experience, outcomes and skills of clinicians/students.
AB - Recently there has been a remarkable increase in the use of technology in medical and dental education. Haptics technologies allow the operator to interact with the simulation environment using the sense of touch. In this paper we investigate three facets for realistic simulation with periodontists: (1) a custom grip is designed to attach dental instruments to the haptic interface in order to enhance the grip, (2) two haptic interfaces are utilized to simulate haptic feedback with both the dental instrument and the mirror instrument, and (3) a finger rest mechanism based on parallel manipulation is used for the intraoral fulcrum during probing. A haptic-based simulation system, named the Haptodont, is developed to evaluate the three facets of realism. A subjective evaluation is conducted with five dental experts to collect more information about perceptions, insights, and experiences to shape the second generation requirements and design for the Haptodont system. Future work will focus on further development and quantitative usability testing (with both dental experts and students) with the goal to improve the educational experience, outcomes and skills of clinicians/students.
KW - Force feedback
KW - Haptic interfaces
KW - Human computer interaction
KW - Medical simulation
UR - http://www.scopus.com/inward/record.url?scp=85048828949&partnerID=8YFLogxK
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U2 - 10.1109/HAVE.2017.8240351
DO - 10.1109/HAVE.2017.8240351
M3 - Conference contribution
AN - SCOPUS:85048828949
T3 - HAVE 2017 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings
SP - 1
EP - 6
BT - HAVE 2017 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 15th IEEE International Symposium on Haptic, Audio-Visual Environments and Games, HAVE 2017
Y2 - 22 October 2017 through 23 October 2017
ER -