TY - GEN
T1 - Towards automatic personalized content generation for platform games
AU - Shaker, Noor
AU - Yannakakis, Georgios
AU - Togelius, Julian
PY - 2010
Y1 - 2010
N2 - In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
AB - In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
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M3 - Conference contribution
AN - SCOPUS:80054020532
SN - 9781577354789
T3 - Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
SP - 63
EP - 68
BT - Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
T2 - 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
Y2 - 11 October 2010 through 13 October 2010
ER -