TY - GEN
T1 - Towards multiobjective procedural map generation
AU - Togelius, Julian
AU - Preuss, Mike
AU - Yannakakis, Georgios N.
PY - 2010
Y1 - 2010
N2 - A search-based procedural content generation (SBPCG) algorithm for strategy game maps is proposed. Two representations for strategy game maps are devised, along with a number of objectives relating to predicted player experience. A multiobjective evolutionary algorithm is used for searching the space of maps for candidates that satisfy pairs of these objectives. As the objectives are inherently partially conicting, the algorithm generates Pareto fronts showing how these objectives can be balanced. Such fronts are argued to be a valuable tool for designers looking to balance various design needs. Choosing appropriate points (manually or automatically) on the Pareto fronts, maps can be found that exhibit good map design according to specified criteria, and could either be used directly in e.g. an RTS game or form the basis for further human design.
AB - A search-based procedural content generation (SBPCG) algorithm for strategy game maps is proposed. Two representations for strategy game maps are devised, along with a number of objectives relating to predicted player experience. A multiobjective evolutionary algorithm is used for searching the space of maps for candidates that satisfy pairs of these objectives. As the objectives are inherently partially conicting, the algorithm generates Pareto fronts showing how these objectives can be balanced. Such fronts are argued to be a valuable tool for designers looking to balance various design needs. Choosing appropriate points (manually or automatically) on the Pareto fronts, maps can be found that exhibit good map design according to specified criteria, and could either be used directly in e.g. an RTS game or form the basis for further human design.
UR - http://www.scopus.com/inward/record.url?scp=77954980239&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77954980239&partnerID=8YFLogxK
U2 - 10.1145/1814256.1814259
DO - 10.1145/1814256.1814259
M3 - Conference contribution
AN - SCOPUS:77954980239
SN - 9781450300230
T3 - Workshop on Procedural Content Generation in Games, PC Games 2010, Co-located with the 5th International Conference on the Foundations of Digital Games
BT - Workshop on Procedural Content Generation in Games, PC Games 2010, Co-located with the 5th International Conference on the Foundations of Digital Games
T2 - Workshop on Procedural Content Generation in Games, PC Games 2010, Co-located with the 2010 Foundations of Digital Games Conference
Y2 - 18 June 2010 through 18 June 2010
ER -