Towards player adaptivity in a serious game for conflict resolution

Corrado Grappiolo, Yun Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.

    Original languageEnglish (US)
    Title of host publicationProceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011
    Pages192-198
    Number of pages7
    DOIs
    StatePublished - 2011
    Event2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece
    Duration: May 4 2011May 6 2011

    Publication series

    NameProceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011

    Other

    Other2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
    Country/TerritoryGreece
    CityAthens
    Period5/4/115/6/11

    Keywords

    • Player modelling
    • Procedural content generation
    • Serious games technology

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Software

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