TY - GEN
T1 - Transforming exploratory creativity with DeLeNoX
AU - Liapis, Antonios
AU - Martínez, Héctor P.
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
N1 - Funding Information:
The research is supported, in part, by the FP7 ICT project SIREN (project no: 258453) and by the FP7 ICT project C2Learn (project no: 318480).
Publisher Copyright:
© 2013 Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013. All rights reserved.
PY - 2013
Y1 - 2013
N2 - We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber's theory of creativity through the drive for compression progress.
AB - We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber's theory of creativity through the drive for compression progress.
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M3 - Conference contribution
AN - SCOPUS:84910040523
T3 - Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013
SP - 56
EP - 63
BT - Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013
A2 - Maher, Mary Lou
A2 - Veale, Tony
A2 - Saunders, Rob
A2 - Bown, Oliver
PB - Faculty of Architecture, Design and Planning, The University of Sydney
T2 - 4th International Conference on Computational Creativity, ICCC 2013
Y2 - 12 June 2013 through 14 June 2013
ER -