Abstract
This paper describes what we call Transparent Hearing: the use of microphone equipped headphones for augmented audio. It provides a framework for experiments like real-time audio alteration, multi-modal sensory integration and collaborative listening experiences. We attach high-quality microphones to headphones and send the signal through a computer to these headphones. We have built headphones that stop the music if somebody wants to talk to you, a pseudophone, and collaborative I Hear What You Hear headphones that are triggered by eye-contact.
Original language | English (US) |
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Pages | 730-731 |
Number of pages | 2 |
DOIs | |
State | Published - 2002 |
Event | Conference on Human Factors in Computing Systems - Minneapolis, MN, United States Duration: Apr 20 2002 → Apr 25 2002 |
Other
Other | Conference on Human Factors in Computing Systems |
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Country/Territory | United States |
City | Minneapolis, MN |
Period | 4/20/02 → 4/25/02 |
Keywords
- Augmented audio
- Binaural
- Headphones
- Infrared
- Microphones
- Pseudophone
- Range finding
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design