TY - GEN
T1 - Trial-based Classification of Haptic Tasks Based on EEG Data
AU - Alsuradi, Haneen
AU - Eid, Mohamad
N1 - Funding Information:
VII. ACKNOWLEDGEMENT This research is funded by the New York University Abu Dhabi PhD Fellowship Program.
Publisher Copyright:
© 2021 IEEE.
PY - 2021/7/6
Y1 - 2021/7/6
N2 - With the increasing popularity of neural imaging techniques such as electroencephalography (EEG), developing quantitative measures to characterize haptic interactions is becoming a reality. Meanwhile, machine learning is a promising approach for trial-based EEG data analysis. This work presents a model that can distinguish between passive and active kinesthetic interactions based on a single trial EEG data. An interactive task that involves hitting a ball using a racket is developed under passive and active kinesthetic settings using a haptic device and a computer screen. Temporal and frequency domain features are extracted from the motor and somatosensory cortices, and a proposed 2-D CNN model is trained on data extracted from 19 participants. The model achieves a mean accuracy of 84.56%, 93.96%, and 95.89% across 5-fold validation when using one, four, or six electrodes, respectively. The model mechanism is assessed using an explainable machine learning algorithm, LIME, which shows that the model utilizes sensible features from a neuroscience perspective towards its prediction. This work paves the way for a better understanding of the neural mechanisms associated with kinesthetic haptic interaction, which proves helpful in many applications such as motor rehabilitation and brain-computer interactions, in addition to modeling the haptic quality of experience objectively.
AB - With the increasing popularity of neural imaging techniques such as electroencephalography (EEG), developing quantitative measures to characterize haptic interactions is becoming a reality. Meanwhile, machine learning is a promising approach for trial-based EEG data analysis. This work presents a model that can distinguish between passive and active kinesthetic interactions based on a single trial EEG data. An interactive task that involves hitting a ball using a racket is developed under passive and active kinesthetic settings using a haptic device and a computer screen. Temporal and frequency domain features are extracted from the motor and somatosensory cortices, and a proposed 2-D CNN model is trained on data extracted from 19 participants. The model achieves a mean accuracy of 84.56%, 93.96%, and 95.89% across 5-fold validation when using one, four, or six electrodes, respectively. The model mechanism is assessed using an explainable machine learning algorithm, LIME, which shows that the model utilizes sensible features from a neuroscience perspective towards its prediction. This work paves the way for a better understanding of the neural mechanisms associated with kinesthetic haptic interaction, which proves helpful in many applications such as motor rehabilitation and brain-computer interactions, in addition to modeling the haptic quality of experience objectively.
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U2 - 10.1109/WHC49131.2021.9517230
DO - 10.1109/WHC49131.2021.9517230
M3 - Conference contribution
AN - SCOPUS:85115152434
T3 - 2021 IEEE World Haptics Conference, WHC 2021
SP - 37
EP - 42
BT - 2021 IEEE World Haptics Conference, WHC 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE World Haptics Conference, WHC 2021
Y2 - 6 July 2021 through 9 July 2021
ER -