TY - GEN
T1 - Turning bugs into learning opportunities
T2 - 14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
AU - Kafai, Yasmin
AU - Biswas, Gautam
AU - Hutchins, Nicole
AU - Snyder, Caitlin
AU - Brennan, Karen
AU - Haduong, Paulina
AU - DesPortes, Kayla
AU - DeLiema, David
AU - Walker-Van Aalst, Oia
AU - Flood, Virginia
AU - Fong, Morgan
AU - Fields, Deborah
AU - Gresalfi, Melissa
AU - Brady, Corey
AU - Knowe, Madison
AU - Steinberg, Selena
AU - Franklin, Diana
AU - Eatinger, Donna
AU - Coenraad, Merijke
AU - Palmer, Jen
AU - Weintrop, David
AU - Wilkerson, Michelle
AU - Roberto, Collette
AU - Bulalacao, Nicole
AU - Danish, Joshua
N1 - Publisher Copyright:
© 2020 International Society of the Learning Sciences (ISLS). All rights reserved.
PY - 2020
Y1 - 2020
N2 - The design of most learning environments focuses on supporting students in making, constructing, and putting together projects on and off the screen, with much less attention paid to the many issues—problems, bugs, or traps—that students invariably encounter along the way. In this symposium, we present different theoretical and disciplinary perspectives on understanding how learners engage in debugging applications on and off screen, examine learners’ mindsets about debugging from middle school to college students and teachers, and present pedagogical approaches that promote strategies for debugging problems, even having learners themselves design problems for others. We contend that learning to identify and fix problems—debug, troubleshoot, or get unstuck—in completing projects provides a productive space in which to explore multiple theoretical perspectives that can contribute to our understanding of learning and teaching critical strategies for dealing with challenges in learning activities and environments.
AB - The design of most learning environments focuses on supporting students in making, constructing, and putting together projects on and off the screen, with much less attention paid to the many issues—problems, bugs, or traps—that students invariably encounter along the way. In this symposium, we present different theoretical and disciplinary perspectives on understanding how learners engage in debugging applications on and off screen, examine learners’ mindsets about debugging from middle school to college students and teachers, and present pedagogical approaches that promote strategies for debugging problems, even having learners themselves design problems for others. We contend that learning to identify and fix problems—debug, troubleshoot, or get unstuck—in completing projects provides a productive space in which to explore multiple theoretical perspectives that can contribute to our understanding of learning and teaching critical strategies for dealing with challenges in learning activities and environments.
UR - http://www.scopus.com/inward/record.url?scp=85102917735&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85102917735&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85102917735
T3 - Computer-Supported Collaborative Learning Conference, CSCL
SP - 374
EP - 381
BT - 14th International Conference of the Learning Sciences
A2 - Gresalfi, Melissa
A2 - Horn, Ilana Seidel
PB - International Society of the Learning Sciences (ISLS)
Y2 - 19 June 2020 through 23 June 2020
ER -