Understanding fatigue and stamina management opportunities and challenges in wheelchair basketball

Patrick Carrington, Denzel Ketter, Amy Hurst

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Wearable fitness devices have demonstrated the capacity to improve overall fitness and athletic performance. Previous research has identified a need for these technologies to take into consideration a broader range of abilities to create more inclusive fitness communities. The adaptive sports community offers opportunities to explore technology use within a specialized community wherein physical activity is central to its identity. In this paper, we explore the current use and future potential of fitness technologies for stamina and fatigue management in wheelchair basketball, a team-based sport originally created for paraplegic athletes. We present findings from observations, seven interviews, and a survey (76 responses) with wheelchair basketball players and coaches. We present findings relating to their experience with and interest in automatic tracking of fatigue and stamina related metrics for themselves and their players.

Original languageEnglish (US)
Title of host publicationASSETS 2017 - Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
Pages130-139
Number of pages10
ISBN (Electronic)9781450349260
DOIs
StatePublished - Oct 19 2017
Event19th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2017 - Baltimore, United States
Duration: Oct 29 2017Nov 1 2017

Publication series

NameASSETS 2017 - Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference19th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2017
Country/TerritoryUnited States
CityBaltimore
Period10/29/1711/1/17

Keywords

  • Adaptive Sports
  • Fitness
  • Stamina and Fatigue Management
  • Wearable
  • Wheelchair Basketball

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Hardware and Architecture
  • Computer Networks and Communications

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