TY - JOUR
T1 - UrbanRama
T2 - Navigating Cities in Virtual Reality
AU - Chen, Shaoyu
AU - Miranda, Fabio
AU - Ferreira, Nivan
AU - Lage, Marcos
AU - Doraiswamy, Harish
AU - Brenner, Corinne
AU - Defanti, Connor
AU - Koutsoubis, Michael
AU - Wilson, Luc
AU - Perlin, Ken
AU - Silva, Claudio
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2022/12/1
Y1 - 2022/12/1
N2 - Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating a city in the traditional sense is that users can either obtain a local or a global view, but not both at the same time, requiring them to continuously switch between perspectives, losing context and distracting them from their analysis. In this article, our goal is to allow users to navigate to points of interest without changing perspectives. To accomplish this, we design an intuitive navigation interface that takes advantage of the strong sense of spatial presence provided by VR. We supplement this interface with a perspective that warps the environment, called UrbanRama, based on a cylindrical projection, providing a mix of local and global views. The design of this interface was performed as an iterative process in collaboration with architects and urban planners. We conducted a qualitative and a quantitative pilot user study to evaluate UrbanRama and the results indicate the effectiveness of our system in reducing perspective changes, while ensuring that the warping doesn't affect distance and orientation perception.
AB - Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating a city in the traditional sense is that users can either obtain a local or a global view, but not both at the same time, requiring them to continuously switch between perspectives, losing context and distracting them from their analysis. In this article, our goal is to allow users to navigate to points of interest without changing perspectives. To accomplish this, we design an intuitive navigation interface that takes advantage of the strong sense of spatial presence provided by VR. We supplement this interface with a perspective that warps the environment, called UrbanRama, based on a cylindrical projection, providing a mix of local and global views. The design of this interface was performed as an iterative process in collaboration with architects and urban planners. We conducted a qualitative and a quantitative pilot user study to evaluate UrbanRama and the results indicate the effectiveness of our system in reducing perspective changes, while ensuring that the warping doesn't affect distance and orientation perception.
KW - VR navigation
KW - Virtual reality
KW - cylindrical deformation
UR - http://www.scopus.com/inward/record.url?scp=85112604912&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85112604912&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2021.3099012
DO - 10.1109/TVCG.2021.3099012
M3 - Article
C2 - 34310307
AN - SCOPUS:85112604912
SN - 1077-2626
VL - 28
SP - 4685
EP - 4699
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 12
ER -