Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations

Bruce D. Homer, Jan L. Plass

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

To be optimally effective, digital technologies should be adaptive to specific learners’ needs. Two examples are presented of data-informed approaches to developing digital games that support the development of executive functions (EF) in neurodiverse populations. The first is an experiment with younger and older adolescents that compared two versions of a video game designed to train the EF skill of inhibition. Based on developmental neurocognitive differences, one version focused on the speed of learners’ responses, while the other focused on the accuracy of responses. Results indicated that, as hypothesized, younger adolescents benefited more from the focus on speed, while the older adolescents benefited more from the focus on accuracy. In the second example, ongoing work on adapting an EF game designed to train the EF skill of shifting for high-functioning adolescents with Autism Spectrum Disorder (ASD) is presented. A detailed analysis of game log data, specifically data on speed and accuracy of responses in the game, revealed that although accuracy was near ceiling, there was greater variability in speed of responses. This suggests that for high-functioning adolescents with ASD, a version of the EF game that focuses on speed of response would be most beneficial. Next steps for the project are discussed, as are broader implications for data-driven approaches to designing adaptive digital tools for learning.

Original languageEnglish (US)
Title of host publicationHCI in Games
Subtitle of host publicationExperience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages281-292
Number of pages12
ISBN (Print)9783030772765
DOIs
StatePublished - 2021
Event3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
Duration: Jul 24 2021Jul 29 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12789 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021
CityVirtual, Online
Period7/24/217/29/21

Keywords

  • Adaptivity
  • Executive functions
  • Learning
  • Video games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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