Abstract
Tangible learning environments may be improved if combined with another successful educational technology, intelligent tutoring systems. However, design principles for tangible environments and intelligent support are often at odds. To reconcile these differences, we employ a need validation methodology to understand student needs in an intelligent tangible learning environment. We found that students seek activities that provide them with feelings of discovery, inter-group competition, and an appropriate level of challenge. In addition, students value physical movement, interactivity, and perceived relevance to their learning objectives. We discuss design implications of these findings for combining the benefits of tangible learning and intelligent support systems.
Original language | English (US) |
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Pages | 2123-2128 |
Number of pages | 6 |
DOIs | |
State | Published - 2012 |
Event | 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, TX, United States Duration: May 5 2012 → May 10 2012 |
Other
Other | 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 |
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Country/Territory | United States |
City | Austin, TX |
Period | 5/5/12 → 5/10/12 |
Keywords
- intelligent support systems
- tangible learning environments
- user-centered design
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software