TY - JOUR
T1 - Using Virtual Reality to Enhance Mobility, Safety, and Equity for Persons with Vision Loss in Urban Environments
AU - Ricci, Fabiana Sofia
AU - Ukegbu, Charles K.
AU - Krassner, Anne
AU - Hazarika, Sanjukta
AU - White, Jade
AU - Porfiri, Maurizio
AU - Rizzo, John-Ross
N1 - Publisher Copyright:
© The New York Academy of Medicine 2025.
PY - 2025
Y1 - 2025
N2 - This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, understanding of accessibility for persons with vision loss (VL), and acceptance. Through a VR-based workshop developed in collaboration with New York City’s Department Of Transportation, participants experienced immersive simulations of VL and related immersive mobility challenges. The methodology included the development of a VR environment, simulations of vision loss, testing with the DOT team during the workshop, and an assessment of changes in participants’ knowledge, confidence in addressing accessibility challenges, and overall perception through pre- and post-intervention questionnaires. Participants included urban planners, designers, and architects. Results showed a significant increase in awareness of VL-related challenges that affect design guidelines, as well as improved confidence in addressing such challenges. Participants also expressed strong support for VR as a pedagogical tool, noting its potential for reshaping professional practices, improving capacity building, and enhancing inclusive design. The study demonstrates the effectiveness of VR as an experiential learning platform, fostering empathy and a long-term commitment to integrating VL considerations into urban design. These findings highlight the transformative potential of VR in advancing equity and accessibility in urban environments.
AB - This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, understanding of accessibility for persons with vision loss (VL), and acceptance. Through a VR-based workshop developed in collaboration with New York City’s Department Of Transportation, participants experienced immersive simulations of VL and related immersive mobility challenges. The methodology included the development of a VR environment, simulations of vision loss, testing with the DOT team during the workshop, and an assessment of changes in participants’ knowledge, confidence in addressing accessibility challenges, and overall perception through pre- and post-intervention questionnaires. Participants included urban planners, designers, and architects. Results showed a significant increase in awareness of VL-related challenges that affect design guidelines, as well as improved confidence in addressing such challenges. Participants also expressed strong support for VR as a pedagogical tool, noting its potential for reshaping professional practices, improving capacity building, and enhancing inclusive design. The study demonstrates the effectiveness of VR as an experiential learning platform, fostering empathy and a long-term commitment to integrating VL considerations into urban design. These findings highlight the transformative potential of VR in advancing equity and accessibility in urban environments.
KW - Accessibility
KW - Inclusive design
KW - Low-vision individuals
KW - People with vision loss
KW - Urban navigation
KW - Visually impaired individuals
KW - Workshop
UR - http://www.scopus.com/inward/record.url?scp=85218764102&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85218764102&partnerID=8YFLogxK
U2 - 10.1007/s11524-025-00962-3
DO - 10.1007/s11524-025-00962-3
M3 - Article
AN - SCOPUS:85218764102
SN - 1099-3460
JO - Journal of Urban Health
JF - Journal of Urban Health
ER -