Abstract
Video games are a popular pastime for adolescents and adults worldwide. This study examined the association between video game playing (online [ONG] and offline [OFG]) and lifestyle behaviors in adults, with nongamers as controls. Participants (n = 292) completed an online survey focused on lifestyle behaviors. ONG players spent more time each week in sedentary behaviors than nongamers (P = .005). ONG and OFG players consumed more soft drinks than nongamers (P = .0015); ONG players reported higher energy consumption (kcal) from sugar-sweetened beverages than nongamers (P = .012). Nongamers reported more low-fat eating behaviors than ONG players (P = .007). This popular pastime influences overall health and further research is needed.
Original language | English (US) |
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Pages (from-to) | 96-110 |
Number of pages | 15 |
Journal | Topics in Clinical Nutrition |
Volume | 31 |
Issue number | 2 |
DOIs | |
State | Published - May 25 2016 |
Keywords
- Eating behaviors
- Lifestyle behaviors
- Massive multiplayer online (MMO)
- Massive online battle arena (MOBA)
- Sedentary behaviors
- Sugar-sweetened beverages
- Video games
ASJC Scopus subject areas
- Nutrition and Dietetics