Video games impact lifestyle behaviors in adults

Christine Marie Cemelli, Jennifer Burris, Kathleen Woolf

Research output: Contribution to journalArticle

Abstract

Video games are a popular pastime for adolescents and adults worldwide. This study examined the association between video game playing (online [ONG] and offline [OFG]) and lifestyle behaviors in adults, with nongamers as controls. Participants (n = 292) completed an online survey focused on lifestyle behaviors. ONG players spent more time each week in sedentary behaviors than nongamers (P = .005). ONG and OFG players consumed more soft drinks than nongamers (P = .0015); ONG players reported higher energy consumption (kcal) from sugar-sweetened beverages than nongamers (P = .012). Nongamers reported more low-fat eating behaviors than ONG players (P = .007). This popular pastime influences overall health and further research is needed.

Original languageEnglish (US)
Pages (from-to)96-110
Number of pages15
JournalTopics in Clinical Nutrition
Volume31
Issue number2
DOIs
StatePublished - May 25 2016

Keywords

  • Eating behaviors
  • Lifestyle behaviors
  • Massive multiplayer online (MMO)
  • Massive online battle arena (MOBA)
  • Sedentary behaviors
  • Sugar-sweetened beverages
  • Video games

ASJC Scopus subject areas

  • Nutrition and Dietetics

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