Virtual objects in the physical world: Relatedness and psychological ownership in augmented reality

Lev Poretski, Ofer Arazy, Joel Lanir, Shalev Shahar, Oded Nov

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As technology advances, people increasingly interact with virtual objects in settings such as augmented reality (AR) where the virtual layer is superimposed on top of the physical world. Similarly to interactions with physical objects, users may assign virtual objects with value, experience a sense of relatedness, and develop psychological ownership over these objects. The objective of this study is to understand how AR’s unique characteristics influences the emergence of meaning and ownership perceptions amongst users. We conducted a study of users’ interactions with a virtual dog over a three-week period, comparing AR and fully virtual settings. Our findings show that engagement with the application is a key determinant of the relation users develop with virtual objects. However, the effect of the background layer–whether physical or virtual–dominates the development of relatedness and ownership feelings, highlighting the importance of the “real” physical layer in shaping users’ perceptions.

Original languageEnglish (US)
Title of host publicationCHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450359702
DOIs
StatePublished - May 2 2019
Event2019 CHI Conference on Human Factors in Computing Systems, CHI 2019 - Glasgow, United Kingdom
Duration: May 4 2019May 9 2019

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2019 CHI Conference on Human Factors in Computing Systems, CHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period5/4/195/9/19

Keywords

  • Augmented reality
  • Material culture
  • Ownership
  • Qualitative analysis
  • Relatedness
  • Virtual possessions

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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