Virtual shapers & movers: Form and motion affect sex perception

Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona Newell, Carol O'Sullivan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point light walker. Three different types of motion were applied to all models: motion captured male and female walks, and neutral synthetic walks. We found that both form and motion influence sex perception for these characters: for neutral synthetic motions, form determines perceived sex, whereas natural motion affects the perceived sex of both androgynous and realistic forms. These results have implications on variety and realism when simulating large crowds of virtual characters.

Original languageEnglish (US)
Title of host publicationProceedings - APGV 2007
Subtitle of host publicationSymposium on Applied Perception in Graphics and Visualization
Pages7-10+153
DOIs
StatePublished - 2007
EventAPGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization - Tubingen, Germany
Duration: May 25 2007May 27 2007

Publication series

NameACM International Conference Proceeding Series
Volume253

Conference

ConferenceAPGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization
Country/TerritoryGermany
CityTubingen
Period5/25/075/27/07

Keywords

  • Motion capture
  • Perception
  • Virtual humans

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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