@inproceedings{582280d55533451f815afb53a5307c06,
title = "Visibility-based prefetching for interactive out-of-core rendering",
abstract = "We present a new visibility-based prefetching algorithm for interactive out-of-core rendering of large models on an inexpensive PC. Using an approximate visibility technique, we can very accurately and efficiently determine which geometry will be visible in the near future and prefetch that geometry from disk before it must be rendered. Our prefetching algorithm is a key part of a visualization system capable of rendering a 13-million triangle model with 99% accuracy at interactive frame rates. Our prefetching algorithm is the first of its kind to be based on a from-point visibility technique, and enables interactive rendering on a commodity PC, as opposed to expensive high-end graphics workstations or parallel machines.",
keywords = "Computer graphics, Costs, Geometry, Parallel machines, Personal communication networks, Prefetching, Rendering (computer graphics), Solid modeling, Throughput, Workstations",
author = "Corr{\^e}a, {W. T.} and Klosowski, {J. T.} and Silva, {C. T.}",
note = "Publisher Copyright: {\textcopyright} 2003 IEEE.; IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, PVG 2003 ; Conference date: 20-10-2003 Through 21-10-2003",
year = "2003",
doi = "10.1109/PVGS.2003.1249035",
language = "English (US)",
series = "PVG 2003, Proceedings - IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1--8",
editor = "Silva, {Claudio T.} and Raghu Machiraju and Anton Koning",
booktitle = "PVG 2003, Proceedings - IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003",
}