Abstract
A major hindrance in the popularization of 3D stereoscopic media is the high rate of motion sickness reported during use of VR technology. While the exact factors underlying this phenomenon are unknown, the dominant framework for explaining general motion sickness ("cue-conflict" theory) predicts that individual differences in sensory system sensitivity should be correlated with experienced discomfort (i.e. greater sensitivity will allow conflict between cues to be more easily detected). To test this hypothesis, 73 participants successfully completed a battery of tests to assess sensitivity to visual depth cues as well as a number of other basic visual functions. They then viewed a series of 3D movies using an Oculus Rift 3D head-mounted display. As predicted, individual differences, specifically in sensitivity to dynamic visual cues to depth, were correlated with experienced levels of discomfort. These results suggest a number of potential methods to reduce VR-related motion sickness in the future.
Original language | English (US) |
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Pages (from-to) | 1-9 |
Number of pages | 9 |
Journal | Entertainment Computing |
Volume | 13 |
DOIs | |
State | Published - Mar 1 2016 |
Keywords
- 3D motion
- Cue-conflict theory
- Simulator sickness
- Virtual reality
ASJC Scopus subject areas
- Software
- Human-Computer Interaction