TY - GEN
T1 - Walking Balance Assessment with Eye-tracking and Spatial Data Visualization
AU - Wang, Zhu
AU - Lubetzky, Anat
AU - Perlin, Ken
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/8/5
Y1 - 2021/8/5
N2 - Virtual Reality (VR) based assessment systems can simulate diverse real-life scenarios and help clinicians assess participants' performance under controlled functional contexts. Our previous work demonstrated an assessment paradigm to provide multi-sensory stimuli and cognitive load, and quantify walking balance with obstacle negotiation by motion capture and pressure sensing. However, we need to fill two gaps to make it more clinically relevant: 1. it required offline complex data processing with external statistical analysis software; 2. it utilized motion tracking but overlooked eye movement. Therefore, we present a novel walking balance assessment system with eye tracking to investigate the role of eye movement in walking balance and spatial data visualization to better interpret and understand the experimental data. The spatial visualization includes instantaneous in-situ VR replay for the gaze, head, and feet; and data plots for the outcome measures. The system fills a need to provide eye tracking and intuitive feedback in VR to experimenters, clinicians, and participants in real-time.
AB - Virtual Reality (VR) based assessment systems can simulate diverse real-life scenarios and help clinicians assess participants' performance under controlled functional contexts. Our previous work demonstrated an assessment paradigm to provide multi-sensory stimuli and cognitive load, and quantify walking balance with obstacle negotiation by motion capture and pressure sensing. However, we need to fill two gaps to make it more clinically relevant: 1. it required offline complex data processing with external statistical analysis software; 2. it utilized motion tracking but overlooked eye movement. Therefore, we present a novel walking balance assessment system with eye tracking to investigate the role of eye movement in walking balance and spatial data visualization to better interpret and understand the experimental data. The spatial visualization includes instantaneous in-situ VR replay for the gaze, head, and feet; and data plots for the outcome measures. The system fills a need to provide eye tracking and intuitive feedback in VR to experimenters, clinicians, and participants in real-time.
KW - data visualization
KW - evaluation
KW - eye tracking
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85113269648&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85113269648&partnerID=8YFLogxK
U2 - 10.1145/3450615.3464533
DO - 10.1145/3450615.3464533
M3 - Conference contribution
AN - SCOPUS:85113269648
T3 - ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021
BT - ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021
PB - Association for Computing Machinery, Inc
T2 - ACM SIGGRAPH 2021 Immersive Pavilion - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2021
Y2 - 9 August 2021 through 13 August 2021
ER -