@inproceedings{72041b10a86d4a3d8d9d60ba7bdc4f72,
title = "What do students learn about experimental research by designing interactive fiction games?",
abstract = "Research design is challenging to learn, and students have few hands-on experiences to practice it. We explore how StudyCrafter, a platform for creating and running research studies in the form of interactive fiction games, promotes students{\textquoteright} perceived and measured abilities in certain key research skills. Fourteen graduate students in a game design course used StudyCrafter during a 5-week-long unit on designing and conducting experimental research studies. Analyses of pre- and post-tests, and of students{\textquoteright} written post-unit reflections, showed that students{\textquoteright} confidence and abilities in designing research studies increased, but that their abilities to critique studies did not. This study contributes an understanding of the opportunities and challenges in using interactive fiction games to support students in developing their experimental research skills.",
keywords = "Game design, Narrative, Research, University students",
author = "Anna Amato and Camillia Matuk and Dylan Schouten and Steven Sutherland and Smith, {Gillian M.} and Casper Harteveld",
note = "Funding Information: This material is based upon work supported by the National Science Foundation under Grants No. 1736065, 1736056 and 1736185. Publisher Copyright: {\textcopyright} 2020 International Society of the Learning Sciences (ISLS). All rights reserved.; 14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 ; Conference date: 19-06-2020 Through 23-06-2020",
year = "2020",
language = "English (US)",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "553--556",
editor = "Melissa Gresalfi and Horn, {Ilana Seidel}",
booktitle = "14th International Conference of the Learning Sciences",
}