TY - GEN
T1 - What do we learn by observing collaborative design among cross-domain, cross-role educators?
AU - Matuk, Camillia
AU - Tam, Frankie
AU - Martinez, Jonathan
N1 - Funding Information:
We thank the Institute of Play for their partnership, and all who participated in the institute. We also recognize funding provided by New York University.
Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/3/9
Y1 - 2019/3/9
N2 - Designing with cross-domain, cross-role educators leads to innovations more likely to be adopted and sustained. Yet, there are few opportunities and little guidance to do so. We contrast the challenges and successes faced by two teams of members with diverse roles in education (pre/in-teacher, administrator, graduate student) during a summer institute on designing classroom-based games for learning. Descriptive cases based on video of teams’ collaboration and design artifacts illustrate how members’ differing views on learning impacted their collaborative experiences and the games they produced. Findings contribute to understanding the value and challenges of similar collaborations, particularly given the increasing need for learners and educators to integrate multiple perspectives.
AB - Designing with cross-domain, cross-role educators leads to innovations more likely to be adopted and sustained. Yet, there are few opportunities and little guidance to do so. We contrast the challenges and successes faced by two teams of members with diverse roles in education (pre/in-teacher, administrator, graduate student) during a summer institute on designing classroom-based games for learning. Descriptive cases based on video of teams’ collaboration and design artifacts illustrate how members’ differing views on learning impacted their collaborative experiences and the games they produced. Findings contribute to understanding the value and challenges of similar collaborations, particularly given the increasing need for learners and educators to integrate multiple perspectives.
KW - Collaboration
KW - Game Design
KW - Professional Development
UR - http://www.scopus.com/inward/record.url?scp=85069206817&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069206817&partnerID=8YFLogxK
U2 - 10.1145/3311890.3311923
DO - 10.1145/3311890.3311923
M3 - Conference contribution
AN - SCOPUS:85069206817
T3 - ACM International Conference Proceeding Series
SP - 184
EP - 188
BT - Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education
PB - Association for Computing Machinery
T2 - FabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019
Y2 - 9 March 2019 through 10 March 2019
ER -