What do we learn by observing collaborative design among cross-domain, cross-role educators?

Camillia Matuk, Frankie Tam, Jonathan Martinez

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Designing with cross-domain, cross-role educators leads to innovations more likely to be adopted and sustained. Yet, there are few opportunities and little guidance to do so. We contrast the challenges and successes faced by two teams of members with diverse roles in education (pre/in-teacher, administrator, graduate student) during a summer institute on designing classroom-based games for learning. Descriptive cases based on video of teams’ collaboration and design artifacts illustrate how members’ differing views on learning impacted their collaborative experiences and the games they produced. Findings contribute to understanding the value and challenges of similar collaborations, particularly given the increasing need for learners and educators to integrate multiple perspectives.

Original languageEnglish (US)
Title of host publicationProceedings of FabLearn 2019 - 8th Annual Conference on Maker Education
Subtitle of host publicationWhat Role does Maker Education Play in a World with Growing Social and
PublisherAssociation for Computing Machinery
Pages184-188
Number of pages5
ISBN (Electronic)9781450362443
DOIs
StatePublished - Mar 9 2019
EventFabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019 - New York, United States
Duration: Mar 9 2019Mar 10 2019

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceFabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019
Country/TerritoryUnited States
CityNew York
Period3/9/193/10/19

Keywords

  • Collaboration
  • Game Design
  • Professional Development

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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