When a console game becomes CSCL: Play' participatory learning and 8-bit home computing in India

Derek Lomas, Dixie Ching, Christopher Hoadley, Kishan Patel, Matthew Kam

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents evidence describing how a single player typing game' designed for use on a low-cost (∼US$10) computing platform' was utilized as a computer-supported collaborative learning activity. The group computer interaction was found to consistently induce verbal language experiences that extended the potential educational utility of the highly limited 8-bit computing platform. Building on these experiences' we describe some of the design implications for promoting participatory learning with video games' particularly in low-income households and developing contexts.

Original languageEnglish (US)
Title of host publicationConnecting Computer-Supported Collaborative Learning to Policy and Practice
Subtitle of host publicationCSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conference
Pages671-675
Number of pages5
StatePublished - 2011
Event9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011 - Hong Kong, China
Duration: Jul 4 2011Jul 8 2011

Publication series

NameConnecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf.
Volume2

Other

Other9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011
Country/TerritoryChina
CityHong Kong
Period7/4/117/8/11

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications

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